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Make the World a Happening Place ~ Rick Underwood ~ Unlike in a simple game or simple campaing, in a fully run continuity campaign the characters are not the centre of the universe. They interact with a living and breathing world, a world which acts independantly of the characters, and calls for an accounting of the characters' actions. The major link between each adventure for this type of campaign is the party and the world in which they live. Linked adventures such as hunting a major villian, quest for an artifact etc, are then a part of the continuity campaign, rather than the entire campaign. A continuity campaign can be as complex as the DM has time to allocate to its creation. There is no doubt the continuity campaign requires more time to prepare. This article aims to illustrate how such a campaign can be produced, and how it affects game play. |
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